TDI

 Rambit


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加入日時 24 June 2007
Posts:3606
編集済み13 August 2011 - 4:23 am by Rambit
Stop the enemy units from reaching the end by killing them before they get there with towers.

Game Play:
Similar to other TD's the game is about ballancing economic growth with building and upgrading towers. One major difference with game play is the enemy will increase in speed and armor aswell as HP. Also, there is no store as everything has been merged into the game itself with things like attack boosts for towers becoming technologies you can research by clicking the tower itself, and price changes to make things like creating villagers ballanced with the game.

Data Changes:
  • Resource piles (gold mine etc) are unlimited and never run out.
  • Trade Carts and Trade Cogs are incredibly small so they do not collide with each other.
  • Villager speed is significantly increased so they can get around the map quicker.
  • Villagers can no longer walk on ice while the enemy units can only walk on ice.
  • 3 new towers are buildable aswell as the accursed tower being made buildable.
  • New technologies for each tower which improve attack, range and attack speed.
  • Villager technologies such as treadmill crane etc have been moved to the town center, aswell as new ones made for each age.
  • Prices of houses, villagers and ages have been modified to ballance the game.

Etra Info:
When playing this make sure you select the difficulty before the game starts, what ever the game settings are set as will affect how hard it is.

I have finished testing but please report bugs here if any others are found.

Download:
Mod: [You must login to view link]
Original Map: [You must login to view link]
Solo Map: [You must login to view link]

Screenshots:



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 RIP_Kherzakov


グループ Standard Membership
加入日時 25 July 2008
Posts:16
編集済み16 February 2011 - 4:02 am by RIP_Kherzakov
Hello, I tried your map with a friend, but after 10 mins, the units spawning were actually trees that explode at the spawn. It's quite strange.
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 [XceL]Donnie


グループ Gold Membership
加入日時 9 December 2008
Posts:5719
Posted19 February 2011 - 7:23 pm
Trees are meant to spawn
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 Rambit


グループ Standard Membership
加入日時 24 June 2007
Posts:3606
編集済み10 June 2011 - 8:36 pm by Rambit
Update - Civ bonuses:
  • aztecs: instant build trade carts/cogs and villagers
  • britons: +5 tower attack
  • byzantines: 50% off all ages
  • celts: +25% wood chopping
  • chinese: cheaper tech
  • franks: free banking
  • goths: 100 max pop
  • huns: +20 pop free
  • japanese: +20% attack speed
  • koreans: +25% stone mining, +1 Range at Castle age, +1 at Imperial
  • mayans: villies cost 400
  • mongols: +25% foraging
  • persians: gun towers 50% cheaper
  • saracens: free trading
  • spanish: +33% Trade Profit as Team Bonus + faster builders
  • teutons: houses cost 400
  • turks: +25% gold mining
  • vikings: Trade cogs cost 125 Wood instead of 200
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 [ViCiouS]Archybot


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加入日時 20 August 2009
Posts:850
Posted10 June 2011 - 6:11 am
This game isn't fun without my nat bug drop.
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 [ViCiouS]Marauder


グループ Voobly Promoter
加入日時 18 December 2009
Posts:3965
Posted10 June 2011 - 8:44 am
did you change anything or just re-release this?

me and barbie beat this about 20 times lol
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 [XceL]Donnie


グループ Gold Membership
加入日時 9 December 2008
Posts:5719
Posted10 June 2011 - 8:50 am
changed stuff
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 [ Wf ]_Galahad


グループ Standard Membership
加入日時 19 July 2007
Posts:2355
Posted10 June 2011 - 11:47 am
esta bueno capullos lastima que no pude jugar cuando lo lanzaron...no sabia lo de los mods...y pos esta asi como desertico los games....veamos cuando lo lanzan de nuevo....lastima no sea rankeado
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 Rambit


グループ Standard Membership
加入日時 24 June 2007
Posts:3606
Posted10 June 2011 - 7:05 pm
Quote:
did you change anything or just re-release this?

me and barbie beat this about 20 times lol
on the hardest setting? We took a week to beat it on medium lol.

But yes, added civ bonuses and fixed it so TC isn't cheaper than a house.
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 Rambit


グループ Standard Membership
加入日時 24 June 2007
Posts:3606
編集済み10 June 2011 - 8:36 pm by Rambit
Updated again, bug fix.

EDIT:
Updated again, changed some team bonuses to regular.
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 [ViCiouS]Marauder


グループ Voobly Promoter
加入日時 18 December 2009
Posts:3965
Posted10 June 2011 - 11:52 pm
We mostly played hard but i think we beat hardest a few times if i recall
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 Rambit


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加入日時 24 June 2007
Posts:3606
Posted7 August 2011 - 3:30 am
New version: [You must login to view link]

Changes:
  • Goth civ bonus fixed - no longer get cheap houses
  • Gun Tower accuracy fixed
  • Gun Tower modified - now has 15 attack and standard attack speed
  • Added civ bonuses to tech tree - you can view them before game starts on the tech tree
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 Rambit


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加入日時 24 June 2007
Posts:3606
Posted13 August 2011 - 4:31 am
New Version: [You must login to view link]
New Map: [You must login to view link]

Changes:
  • Gun Towers take longer to build
  • Fire Towers have +1 attack and +1 range
  • Mosque edited for Solo version
  • New enemy techs for Solo version

Solo version is untested so is likely to be buggy, if you get a chance to try it please report any bugs here. No major changes to original map other than the obvious of no longer being a team game. You now have a building which gets damaged when units get past, you can repair it with as many villys as you like but it wont be cheap. Also had to add more levels as the only way you should be able to win is by others losing before you. Level 40 you will have 3 spawn points spawning non stop with highly upgraded units, last tech is +1000 armour and 2x the speed. Testing by myself seemed quite hard, so I added a few more villys, will have to see how it tests as to if I add more starting resources or villys.
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 Gallas


グループ Game Moderator
加入日時 25 May 2011
Posts:1484
Posted23 August 2011 - 2:19 pm
HY

I tried your map. I really like it, but I would have an idea. There could be a tower possibly that in makes area damage. For example catapult, or scorpion, which is can't moving, only shoots, and it would be possible to increase his shooting velocity, even very much onto an express.
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 Rambit


グループ Standard Membership
加入日時 24 June 2007
Posts:3606
Posted23 August 2011 - 4:51 pm
Yeah that can be done, only recently found out I can make them do area damage without damaging your own units so that is the reason I hadn't included one prior to this.


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